Friday, July 16, 2010

Author for 4th Edition of GPU GEMs

Let me start by saying: Yayyy!!! It was a whole lot of fun! I'll do it again!

Reason for my joy is that my article has been accepted for GPU GEMs 4th edition and now finalizing my article before its released and all that stuff. That happened rather recently when i started working on the article around April 2010 on a feverish pace and made it before the deadline; now i'm cleaning up the article and i've agreed to release the source code (hope it won't be too contrived for you experts out there) - details will be finalized over the course of time.

I'm not trying to be secretive on the subject of my work but the topic relates to the application of CUDA (Nvidia's Compute Unified Device Architecture) and so far, i've had tons of fun with it. As part of the finalization process, i've got new hardware namely GTX480 (this hardware is OSSM!) running benchmarks, looking at possibility of embedding PTX (its assembly language for CUDA), learning illustrations etc

Btw, if you are interested in CUDA - you should check NVIDIA's website on CUDA and go download it from here and get yourself started. What's interesting with the latest CUDA is the support for C/C++ printf() and function pointers in the CUDA kernel which opens up a HUGE treasure of possibilities for application.



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